BetBull signs affiliate deal with Income Access

first_img Email Address Subscribe to the iGaming newsletter AddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwitter 11th May 2018 | By contenteditor BetBull signs affiliate deal with Income Access Mobile sportsbook and casino operator BetBull has entered an affiliate-focused partnership with Income Accesscenter_img Tags: Online Gambling Casino & games Topics: Casino & games Sports betting Strategy Tech & innovation Mobile sportsbook and casino operator BetBull has entered an affiliate-focused partnership with Income Access. Paysafe-owned Income Access will power BetBull’s new affiliate programme, which has been launched to support the operator’s flagship native application. Income Access team will also utilise the Income Access Affiliate Network to grow the initiative. New affiliates that join the programme before July 31 will be eligible to earn £10 (€11.40/$13.60) extra cost-per-acquisition on top of an agreed commission structure for the first 30 days of promotion. After this period, the standard commission structure will be set at a flat 20% revenue share. “We’re excited to be launching our programme with Income Access, and their sophisticated software and app-tracking tool will allow affiliates to benefit from our innovative product offerings,” BetBull founder and chief executive Sadok Kohen said. “By using our fresh social betting concept, gamification and enticing offers, affiliates will be well placed to become an integral part of BetBull’s future.” Lorenzo Pellegrino, chief executive of Skrill, NETELLER, and Income Access at Paysafe, added: “BetBull’s mobile-first approach makes them an attractive partner for affiliates. “The continuous rise of the mobile gamer means that the brand is strongly positioned for sustained long-term growth. “We look forward to our platform’s mobile app-tracking solution supporting BetBull’s broader player acquisition strategy.”Related article: PWR.Bet links up with Income Accesslast_img read more

Data ban a ‘blunt instrument’ to tackle tennis integrity

first_img Regions: Africa Asia Europe US Data ban a ‘blunt instrument’ to tackle tennis integrity Tags: Online Gambling Legal & compliance Topics: Legal & compliance Sports betting AddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwitter The Independent Review Panel’s suggestion that restricting live data will help stamp out suspicious betting is fundamentally flawed, providers tell Scott LongleyThe arrests of five Armenians in Belgium suspected of organising a match-fixing ring around Challenger and Futures tennis tournaments has once again seen the spotlight fall on how tennis and the sports data providers interact with the betting world.This latest incident follows hot on the heels of a recent report on integrity in tennis undertaken by the Independent Review Panel (IRP) which demonstrated the extent to which the relationship between the world’s sports bodies and the industry that has grown up around data collection and distribution is still developing.Top of the list is the proposal to attempt to reduce integrity breaches by restricting the sale of official live data, particularly for lower-level ITF (International Tennis Federation) tournaments.It is Sportradar which has had the data contract with the ITF since 2012 and the company, along with others in the data business, has expressed concerns about whether the proposals are the best way of addressing integrity risks for the sport.David Lampitt, managing director of group operations, points out that there is a significant demand for this data and that any prohibition would run counter to the very aims of instigating such a ban in the first place.“If we weren’t providing that data, the demand wouldn’t go away,” he warns. “Others would step in and the danger is that they wouldn’t have the same rigorous controls and contractual conditions that we impose, nor the same commitment to protecting the integrity of sport.“Ultimately if people want to bet on a sport, they will bet on it and they won’t necessarily need data from a secure provider to do so. Let’s not forget, bettors will still also be able to bet pre-match without live data and fixers will be able to just focus on those markets.”Jake Marsh, head of integrity operations at Perform Group (which owns the betting data provider Running Ball), similarly suggests that tennis should beware throwing the baby out with the bathwater. “Integrity risks can be mitigated by controls not only in relation to on-court events but also data quality,” he says.“Investment in robust data collection, distribution and quality controls by data providers can greatly enhance the integrity of competitions and provide assurance for rights holders and governing bodies.”Direct from the chair In the case of the ITF deal, Sportradar collects the data direct from the umpire’s chair, just as its competitors do for the other tennis bodies.  This enables umpire performance to be very closely monitored, including an audio monitoring system to ensure the speed and integrity of the data feed. The IRP report specifies at one point that betting on ITF matches obviously preceded the original 2012 data deal and that a number of tournaments in Turkey, Italy, Germany, France and Sweden had individual data deals. Sportradar also pointed out to the panel that it offered coverage on more than 7,000 ITF Pro Circuit matches in 2011 and that it was not alone in the market.“Prior to our official deal there was significant betting on these levels of tennis,” says Lampitt. “There was no official set-up and a return to that situation looks like a backward step. Finding an approach which works for the sport but also has buy-in from the data companies and the betting operators is far more likely to succeed in protecting the sport in the long term.”Ultimately, official data deals provide a mechanism which enables sports to place reporting obligations on providers and operators and create a level of cooperation between the sport and the betting industry, as well as providing a financial return to enable investment in, for example, grass roots sport or more targeted integrity measures.The alternative will only push betting underground, hidden from view, not to mention the proposed outcome for tennis, which would divert significant tennis integrity resources into policing a ‘data black-out’ rather than identifying and removing the real perpetrators of corrupt activity.Others would appear to share this view. Marc Thomas, a partner at sports and betting consultancy Propus Partners, notes that a slow evolution in understanding has taken place across a wide spectrum of sports bodies.Price point pinch “Sports bodies are largely now realising that betting on their events will happen regardless, so working with (most importantly) a body that can collate and communicate suspicious betting patterns, and (secondarily) monetise the data, is sensible.”Yet, the IRP report seems somewhat blind to the reality of the data picture and its relationship to betting. To assert that, in the words of the report, there is “insufficient evidence” to conclude that if official live data were not available, the same betting markets as available today could be “effectively deterred” is to wholly misunderstand the modern in-play betting universe.It also misses a wider point regarding integrity, data, the sports bodies and the betting operators that isn’t just about a financial relationship. Steve Burton, managing director at Genius Sports says the interests of regulated betting operators and sports bodies are aligned.“Neither benefits from match-fixing,” he points out. “In fact, the existence of sensible and mutually beneficial relationships between operators and sports is key to exposing, isolating and defeating betting related corruption.”Not just a volume play Since the 2012 deal, there has, as the report states, been significant growth in the coverage at ITF level, with the total of men’s and women’s matches covered rising to 60,000 in 2016 from 40,000 three years’ earlier.In terms of pure volume, this has meant more matches being flagged for integrity concerns at this level than in other parts of tennis, but of course this reflects the fact that there are many more matches at ITF level than in the rest of professional tennis combined.If you scratch below the surface, you will find that this level of tennis is not actually the most prone to integrity risk – in 2017 matches at ITF level were less likely to be flagged for integrity risk than any other level of the sport, including the grand slams; and over the last five years it’s only the grand slams that have had a lower propensity for flagged matches overall.  This certainly seems to undermine the report’s claim that there is a causal link between the sale of official data and integrity risk in the sport. That is further supported by the fact that there are many other official data deals across similar sports such as table tennis or badminton (also popular betting sports), but where the integrity risks appear to be lower than in tennis. So what is the real driver here and how can the challenges be overcome? According to Lampitt, the answer is multi-faceted. “Integrity risk is driven by a number of factors, which include player incentives, cultural environment – for example, we see significant variances between countries and nationalities in our own integrity monitoring work – not to mention the effectiveness of the enforcement regime.”A prohibition-based approach is unproven and a blunt instrument. “The evidence from other sports and other industries shows that the more effective route is to tackle the problem in a targeted way. This means focusing on the areas of highest risk to weed out corrupt influences systematically.”Maybe this doesn’t carry the headline-grabbing attraction of a blanket prohibition, but it might just provide the opportunity for tennis to create a new model of stakeholder cooperation that could act as a template for others.Related articles: ‘Tsunami’ of match-fixing in lower-level tennis, says report International Tennis Federation expands with Sportradar Tennis suspicious betting alerts increase in Q1 Subscribe to the iGaming newsletter Email Address 7th June 2018 | By Joanne Christie The Independent Review Panel’s suggestion that restricting live data will help stamp out suspicious betting is fundamentally flawed, providers tell Scott Longleylast_img read more

Atlantic Lottery CEO calls for competitive evolution

first_img Regions: Canada AddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwitter Tags: Mobile Online Gambling ALC surpassed budget forecast, but profit and net revenue fell year-on-year Subscribe to the iGaming newsletter Finance Atlantic Lottery CEO calls for competitive evolution Topics: Finance Lottery Atlantic Lottery Corporation (ALC) president and chief executive Brent Scrimshaw has called for further changes within the company to help it compete with internationally-licensed operators after profit fell during the 12 months through to the end of March.Total profit was C$419.2m (£249m/€282m/ $324m), exceeding its budget forecast of C$417.4m.However, this did represent a decline of C$2.8m on the profit total for the 2016-17 fiscal year. Net revenue was also slightly down to C$756.1m.ALC is active across the Canadian provinces of New Brunswick, Newfoundland and Labrador, Nova Scotia and Prince Edward Island.The firm reported profit growth in all regions, with the exception of Newfoundland and Labrador, where it fell C$4.5m short of its target despite punters spending C$405.5m on lottery games – the most out of all the provinces.ALC did report success within its digital business, with the number of consumers playing games up from 63,000 in 2016-17 to 72,000 in the past year. Total sales came in at around C$16m for 2017-18.In December, ALC joined forces with IWG and Scientific Games to relaunch its entire online instant win offering in a bid to attract more customers.Scientific supplied ALC with a new, omni-channel gaming system while IWG handled the integration process with its Progressive Play remote server.Scrimshaw said that this focus on expanding its offering will enable the organisation to compete more effectively with other operators.“Players have so many more options now, and while having a safe and regulated gaming industry is extremely important and at the heart of who we are, we still must ensure that our games, and the means by which we deliver them, are competitive,” Scrimshaw said.“Speed to market matters. As an organisation we need to be quicker to act and react. The market is evolving and to ensure we remain in the game, our technology, apps and regulatory environment must evolve at the same pace.“We understand Atlantic Canadians are going to look to gaming for entertainment and by expanding our offering they can choose a safe and regulated provider, which ensures revenue and profits remain in Atlantic Canada.”Image: Stu pendousmat 5th October 2018 | By contenteditor Email Addresslast_img read more

Adapt or die

first_imgCasino & games AddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwitter Adapt or die 7th January 2020 | By contenteditor While gambling mechanics have been around for centuries, ways of delivering them are constantly evolving. And social casino is the perfect place to experiment to tap into an expanding audience, writes KamaGames’ Sam Forrest Email Address Subscribe to the iGaming newsletter While gambling mechanics have been around for centuries, ways of delivering them are constantly evolving. And social casino is the perfect place to experiment to tap into an expanding audience, writes KamaGames’ Sam ForrestLike any entity competing for survival, social casino games need to adapt and evolve or run the risk of fading silently into extinction.It’s common to see this rapid and extreme evolution in our AAA console titles from one year to the next. Yet social casino games are capable of experiencing an equally industry-altering transformation. Some may say that, because of their use of mobile as a primary medium, these titles can even move through this transformative experience far more fluidly and effectively.This has been a significant factor in the ongoing success of social casino – the core gambling mechanics have endured for than 1,000 years. They have successfully made the leap from analogue to digital but now the question is this: what is the next stage of evolution on the cards for social casino?Social strategy Gaming as a whole is becoming a more community-based experience. As a result, elements of metagaming and strategy are on the rise across all genres, including social casino, as gamers show higher levels of interaction with each other than ever before. Whether it’s in an RPG, an open-world multiplayer game or an arena title, players are now looking at other players’ motivations, their progression and achievements in the core gameplay as well as in the game’s greater ecosystem. Rather than simply playing, they are trying to analyse others’ strategies and anticipating how they will play.In analogue casino games, the ability to strategise and outwit fellow players has always been a favoured element of the game. With socialisation opportunities now embedded into most apps, social casino players are chatting more and returning to the game in order to face off against specific opponents. Through this type of interaction, players are eventually becoming friends and are using in-game communication features to augment their playing style, depending on who in their community they are playing.The significant growth of the social aspect of gaming has been beneficial across all genres, not just social casino. Gamers are communicating by using emojis, animations, virtual gifts, all of which are becoming quirkier, more diverse and more elaborate with every iteration. Social media integration and communication facilities are also becoming more user-friendly and diverse with developers, realising the importance of socialisation, going above and beyond to further enrich the social aspects.At KamaGames, we are looking to tap into this by offering seamless gaming experience across the entire portfolio, primarily through a single account. For our players, this cross-platform experience means they can play across all of the titles in the catalogue, taking their friends list, in-game balance and achievements with them.Using these communication features, players often strategise against one another, resulting in them psyching each other out or bluffing on a hand in an attempt to win. However, these actions can also be analysed and used by opponents because, at the poker tables, a digital tell can be just as obvious as a physical one. These strategies and metagame tactics are going to move into a greater area of importance for social games developers as games become more sophisticated and the gamers that play them more diverse.AR and VR Developments in augmented reality (AR) and virtual reality (VR) have radically altered how we view gaming in recent years, along with opening the industry up to a host of new possibilities. According to Newzoo, on iOS, games make up 25% of AR app downloads, making gaming the most popular AR category on the platform, along with being the number one AR app category on Google Play.The emergence of AR and VR could be likened to Nintendo’s motion controllers in that they change the way we play games. Many credit the 2016 location-based game Pokemon Go for widely popularising AR among social and casual gamers. The title introduced the new possibilities to gaming and highlighted how important social gaming features were to the success of a game.According to market research firm IDC, worldwide spending on AR and VR is forecast to be $18.8bn in 2020 with strong growth throughout the 2019-2023 forecast period. Commercial use cases will account for nearly half of all AR/VR spending in 2020 with VR games generating an estimated $3.3bn for the sector.Newzoo’s Global Smartphone and Tablet Tracker showed that only 9% of smartphones in use are compatible with VR (based on September 2018 data). However, every indication points towards new mobile device releases continuing to have increasing AR and VR support, which will drive their implementation in gaming and providing a huge opportunity for the growth of both platforms.Building on the success of titles like Pokemon Go, AR and VR will form an increased presence in the social casino industry as developers continue to attempt to create a more immersive and realistic casino experience for players. This technology has the potential to propel the industry to even further success in the coming years and it will be a factor that we think many social casino operators will explore. Gaming has become more visually sophisticated in recent years and in social casino in particular, third-person views and cutting-edge 3D graphics have replaced the simple top-down or 2D appearance.This goes as far as offering a more personal and customisable experience to players. This can be as simple as personalised avatars, something we have rolled out.With the ability to select gender, hairstyle, hair colour, eye colour and skin tone, players will be able to create their own unique avatar. Once an avatar is designed to fit a player’s exact specifications, they can go on to access a “wardrobe” containing multiple clothing options and other cosmetic items such as tattoos, hats and glasses.The hope is small steps such as avatars, combined with the recent advance of AR and VR, will begin to allow operators to transport players to their own unique, customisable, virtual casino world in the not-too-distant future.The future of social casino gaming Popular live streaming platform Twitch has 2.2 million daily broadcasters and 15 million unique daily viewers on average. Fornite, one of the most infamous gaming titles of the last few years accounted for 14% of views and 14% of viewing hours according to 2018 figures. The ability to livestream and watch games online has always been a significant element in sports, yet, now that so many gamers are discovering the world of livestreaming and esports, how will this affect social casino?Naturally, as such is the nature of evolution, operators will branch out into other forms of competitive gaming, still within the realm of social. In response to the spike in interest for esports in 2019, we launched a social betting product, shifting away from the traditional casino-style table games and slots. This allows our players to place wagers on a variety of sporting events such as football, basketball and of course, esports using the same digital currency used already within the app.It’s just one in-house example of how the social casino industry is continuing to adapt to an audience’s needs. So far, it has proven to be a successful method of driving growth.There is no doubt whatsoever that the gaming industry has transformed in recent years, propelled not only by advancements in technology but also the changing needs of gamers and even the altering perception that gamers have of themselves. This combination has started to drive the industry in a new direction with no sign that this growing path will change anytime soon.As a result, the current generation of social casino players have been given, and will in future expect, easy access to quality gaming titles, rich content with more P2P interactions, and mechanics than ever before.Sam Forrest, the director of global communications for KamaGames, is a highly proficient PR and communications veteran with over 25 years of experience in the interactive entertainment sector. Throughout his career, he has worked with a wide number of well-known global entertainment brands including Disney/Pixar, WWE, UFC, DreamWorks, Nickelodeon, Hasbro, and Marvel. Topics: Casino & games Tech & innovation Social gaminglast_img read more

Snake Arena by Relax Gaming

first_imgCasino & games Subscribe to the iGaming newsletter Welcome to the battlefield where knights & snakes go head-to-head and the winner takes all.This is the Snake Arena! Relax Gaming’s latest slot is a 5×5 video slot with a 96.25% RTP, offering wins of up to 2758.8 x bet and a Buy Feature, which skips straight to the feature to increase your chance of quickly winning big.If you are a game reviewer you can download the media pack for this game from First Look Games! AddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwitter Companies: Relax Gaming Topics: Casino & games Slots Snake Arena by Relax Gaming Email Address 14th January 2020 | By Aaron Noylast_img read more

Playtech “takes full responsibility” for PTES failings

first_img28th May 2020 | By contenteditor Regions: UK & Ireland Playtech “takes full responsibility” for PTES failings It pointed to the acquisition of behavioural analytics platform BetBuddy as an example of its efforts to help clients identify and manage at-risk players. The business also aimed to “break down barriers to adoption” of safer gambling technology and tools by making these accessible and affordable to partners.The solutions giant added that it is leading industry efforts on responsible game design through an industry working group, and contributed to the development of the GB industry’s safer gambling commitments. Tags: Mobile Online Gambling Topics: People Email Address Gaming solutions giant Playtech has issued an apology for the failings of its PT Entertainment Services (PTES) subsidiary that ultimately saw a customer take their own life.center_img People AddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwitter “Raising industry standards on safer gambling and being a leader in responsible business is central to our strategy as a technology partner,” Milne added. “In my new role as interim chairman, I am fully committed to this continuing to be a key focus of ours going forward.”As outlined in the Commission’s assessment of the case, Playtech has committed £5m to promote better understanding of “healthy online living” and the relationship between mental health and online gambling.Playtech added that it had made the development of safer products, analytics solutions and player engagement tools a central part of its strategy, through partnerships with operators, charities and a academics to raise standards in the industry. Subscribe to the iGaming newsletter “We take full responsibility for these regulatory breaches,” chief executive More Weizer said. “As a technology specialist, Playtech focuses on harnessing its capabilities in data-driven intelligence to place consumer protection at the centre of every stage of the player experience from game design to real-time engagement and messaging.“In recent years, we have invested significantly to seek to ensure that these types of breaches do not happen again, including addressing the specific issues raised by the Commission.” Gaming solutions giant Playtech has issued an apology for the failings of its PT Entertainment Services (PTES) subsidiary that ultimately saw a customer take their own life.The case saw a customer sign up for an account in December 2016, ultimately spending £4.5m (€5.0m/$5.5m) on PTES’ Winner and Titanbet brands – losing £119,395 between 1 to 5 April 2017 alone – before committing suicide.The Gambling Commission’s investigation uncovered widespread failings in the business’ social responsibility and anti-money laundering processes that resulted in no action being taken over the individual’s excessive gambling.Playtech said it takes full responsibility for the failings.“The regulatory breaches identified in PTES between 2015 and 2017 were not reflective of the high standards the Playtech Group set itself at the time and not representative of the high standards the Group delivers to its B2B partners today,” it said.Playtech’s board extended its “deepest sympathies” to the victim’s family. Its interim chair, Claire Milne, will be contacting the family to apologise personally for the B2C subsidiary’s failings.Milne led a review into the business’ response to the case, and noted that “decisive action” had been taken to address PTES’ failings before it surrendered its British B2C licences. This saw a number of key management and personal management licence holders leave the business, with PTES brought under the group compliance function to improve oversight of the division.The supplier noted that the decision to give up its licences was part of a strategic decision taken before the Commission’s investigation began, to focus on B2B activities in Great Britain.Furthermore, Playtech will increase the £619,395 donated by PTES to charities dedicated to reducing gambling harms to £3.5m. This, Playtech said, matches the figure that the Gambling Commission would have levied as a fine had PTES not surrendered its licences.Interim chair Milne said the investigation’s findings “do not reflect where Playtech stands today”.“But while the company has made many positive and important changes, we feel it is only right for us to recognise these historic failings by offering this increased amount,” she said. “In speaking with many of our stakeholders, it was clear they felt the failings were not representative of the Playtech they know. Through this action, we want to send a message to them and the wider industry of who we are today and aspire to be.last_img read more

Scottish horse racing to restart on 22 June

first_imgAddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwitter Regions: UK & Ireland Topics: Sports betting Horse racing Scottish Racing has announced that horse racing in the country will resume behind closed doors from 22 June, following a period of suspension due to the novel coronavirus (Covid-19) pandemic. Subscribe to the iGaming newsletter 29th May 2020 | By contenteditor Scottish Racing has announced that horse racing in the country will resume behind closed doors from 22 June, following a period of suspension due to the novel coronavirus (Covid-19) pandemic.All races will take place in accordance with the Scottish government’s route map for exiting lockdown, with Scottish Racing to hold talks with the government to ensure the safe running of races.All racing in Great Britain was suspended on 18 March after initial plans to race behind closed doors were abandoned.A provisional fixture list published by Scottish Racing shows racing will resume with a meeting at Ayr on 22 June, with racing to follow at Hamilton Park on 24 and 28 June, as well as a meeting at Musselburgh on 30 June.A further 11 meetings are planned for July across Ayr, Musselburgh, Hamilton Park and Perth, while nine events are set to take place across the four venues in August.Scottish Racing said all meetings would adhere to the specific guidelines set out by the British Horseracing Authority (BHA) last week. These include a list of people allowed to attend meetings as well as rules on screening, social distancing and the usage of personal protective equipment.The guidelines were developed in consultation with officials from Public Health England and a group of cross-sport chief medical officers, and drawn up under the direction of the BHA’s chief medical advisor, Dr Jerry Hill.Confirmation of the return of Scottish Racing comes after the BHA last week also published a provisional fixture schedule for June, July and August, as English racecourses prepare to resume races from 1 June.Plans are also in place for Welsh racing to restart, though the race programme and fixture list will only be confirmed following further consultation with the Welsh government. Horse racing Tags: Race Track and Racino Scottish horse racing to restart on 22 June Email Addresslast_img read more

DCMS review could class loot boxes as gambling products

first_img Regions: UK & Ireland AddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwitter Esports The UK’s Department for Culture, Media and Sport (DCMS) has launched a call for evidence into the impact of loot boxes, which may lead to the popular video game feature being classed as a gambling product. Email Address DCMS review could class loot boxes as gambling productscenter_img Topics: Esports Legal & compliance The UK’s Department for Culture, Media and Sport (DCMS) has launched a call for evidence into the impact of loot boxes, which may lead to the popular video game feature being classed as a gambling product.The call for evidence forms part of the government’s response to a DCMS committee’s report into immersive and addictive technologies.That report said loot boxes, in which a player can buy virtual items for cash without knowing what they will get until they pay, should be classed as games of chance and therefore be regulated under the 2005 Gambling Act.DCMS said the call for evidence “will examine links to gambling-like behaviour and excessive spending in games” and its findings will be considered alongside the government’s upcoming review of the 2005 Gambling Act”.“This will examine, for example, the size and variation of the market, the design of mechanisms, the context in terms of other types of in-game spending, the impact on consumers and particularly young people including links to problem gambling and the effectiveness of the current statutory and voluntary regulation,” DCMS said.In addition to a written call for evidence, the Department said it expects to host a series of roundtables to discuss issues and solutions in detail, including how to protect players from possible harm from loot boxes.In addition, DCMS’s chief scientific adviser Professor Tom Rodden will discuss the Committee’s recommendations with national research body UK Research and Innovation (UKRI), and lead a series of workshops this year with experts from Research Councils, academia and the video games industry.Minister for Digital and Culture Caroline Dinenage said the importance of understanding the issue of loot boxes has grown because of the effects of the novel coronavirus (Covid-19) pandemic, as people spend more time at home.“During the coronavirus pandemic, we have seen more people than ever before turn to video games and immersive technology to keep them entertained and to stay in touch with friends and family,” Dinenage explained. “These innovations can present challenges though as well as opportunities, which is why we are taking the necessary steps to protect users and promote the safe enjoyment of this dynamic industry.”In addition to the call for evidence, the government will continue to research the area further.Loot boxes have long been a source of controversy, with both the Children’s Commissioner for England among those calling for the products to be regulated like gambling products in order to keep them out of reach of children. Regulators in countries such as Belgium and the Netherlands have already ruled they consitute a game of chance, forcing publishers such as Electronic Arts to make changes to titles including the Fifa football series for those markets.Beyond the area of loot boxes, the government also said it would bring forward plans for a ministerial roundtable with a range of esports stakeholders to discuss best practices in areas including competition integrity. Subscribe to the iGaming newsletter 8th June 2020 | By Daniel O’Boylelast_img read more

Oklahoma Governor signs new gaming compacts with two tribes

first_imgCasino & games Topics: Casino & games Legal & compliance Slots Table games Tribal gaming Regions: US Oklahoma Oklahoma Governor signs new gaming compacts with two tribes Email Address Oklahoma’s Governor Kevin Stitt has signed new tribal betting compacts with the United Keetoowah Band of Cherokee Indians (UKB) and Kialegee Tribal Town (KTT). AddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwitter Subscribe to the iGaming newsletter Oklahoma’s Governor Kevin Stitt has signed new tribal betting compacts with the United Keetoowah Band of Cherokee Indians (UKB) and Kialegee Tribal Town (KTT).The compacts will allow both the UKB and KTT to offer Class III games and table games, but neither arrangement covers sports wagering.The KTT compact said that the tribe will pay the state 12% of its gross gaming revenue (GRR) from slot machines during the first two years of operation. This rate will increase to between 13-15% for each year through to the end of 2035, depending on GGR total.GGR of up to $300m will be taxed at a rate of 13%, rising to 14% for between $300m and $500m, and 15% for any amount above this. Card games not banked by the house will be taxed at 18%.Read the full story on iGB North America. 6th July 2020 | By contenteditor Tags: Slot Machineslast_img read more

Online potential prompts IAC to acquire $1bn MGM stake

first_imgCasino & games 10th August 2020 | By contenteditor Online potential prompts IAC to acquire $1bn MGM stake Digital media giant InterActiveCorporation (IAC) has acquired a 12% stake in MGM Resorts International, describing the investment as a “once in a decade” opportunity.IAC, which has previously acquired, grown and then spun off businesses such as online travel agent Expedia, ANGI Homeservices and just last month, online dating giant, paid an estimated $1bn for its stake.“With the separation of Match Group from IAC, and ‘new’ IAC emerging with $3.9bn of cash, no debt, and its opportunistic zeal intact, we are energized and excited to make this investment in MGM,” IAC chairman and senior executive Barry Diller said.“What initially attracted us to MGM, besides its leadership in leisure, hospitality and gaming, was an area that currently comprises a tiny portion of its revenue – online gaming.”IAC chief executive Joey Levin added that the business would serve as a minority investor and long-term strategic partner to the operator.“[We] would welcome the opportunity to contribute to MGM’s success in any way that MGM’s board would look favorably on our involvement,” Levin said.MGM Resorts chair Paul Salem said the business “could not be more excited” to welcome IAC as an investor, adding that the business would be invited to nominate an appointment to the operator’s board.Mr [Barry] Diller and Joey Levin, CEO of IAC, bring vast experience in both entertainment and online commerce and we will take full advantage of their experience,” Salem explained. “IAC’s family of brands and digital expertise are a great complement to the direction MGM Resorts has been taking both in leveraging our digital assets to enhance our guests’ experience and building a leading igaming and sports betting business in BetMGM.”Read the full story on iGB North America. AddThis Sharing ButtonsShare to LinkedInLinkedInShare to FacebookFacebookShare to TwitterTwitter Topics: Casino & games Finance Sports betting Strategy Regions: US Email Address Digital media giant InterActiveCorporation (IAC) has acquired a 12% stake in MGM Resorts International, describing the investment as a “once in a decade” opportunity. Subscribe to the iGaming newsletter Tags: Mobile Online Gamblinglast_img read more